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Rise of the tomb raider tombs
Rise of the tomb raider tombs











But I would have preferred Rise of the Tomb Raider not to fall back on clichéd plot points like shadowy paramilitary organizations and religious MacGuffins, and it’s not helped by the clunky script and stilted voice acting. Lara’s story kind of has to go there, granted - Tomb Raider ended with "A Hero Is Born" emblazoned on the screen, and that was after a pretty huge body count. Rise, on the other hand, sees Lara go globetrotting as a confident, gunslinging tomb raider, and much of the previous game’s atmosphere is lost. It wasn’t an unqualified narrative success, but I loved Tomb Raider’s horror-soaked vibe, with Lara stranded and spelunking on a mysterious Japanese island. But the overall tone of the game didn’t resonate with me as much.

Rise of the tomb raider tombs series#

Part of that is over-familiarity, of course, and after reinventing the series so dramatically last time around, I think an iterative sequel is fair enough. Rise of the Tomb Raider doesn’t quite have the impact of its predecessor, however. That’s why she’s the Tomb Raider, and that’s why playing as her can be as exhilarating an experience as action games provide. In Lara Croft’s world, ropes and branches and ladders appear in exactly the right place at exactly the right time. But in practice this makes Rise of the Tomb Raider play out like a more naturalistic version of first-person parkour action game Mirror’s Edge, which highlighted your route with stark red objects. Yes, the environments are often contrived - you quickly learn that things with white paint on them are designed to be grabbed, for some reason, along with the precise variety of ice that you’re able to hook into. The sequences are all the more impressive for using the game’s regular control scheme throughout, without resorting to canned quick time events to handle the more cinematic moments. The direction in these moments is just phenomenal, with the camera zooming in and out on Lara so that you see, for example, the devastation of an oncoming avalanche and just how worried Lara is that she’s seconds away from getting swept up in it. Simply put, there is no better game at putting you in control of holy-shit action as the world collapses or explodes around you into hundreds of little pieces. Those set pieces are the thing that will stick with you the most about Rise of the Tomb Raider, as with its predecessor. The action sequence direction is phenomenal And the graphics are often incredible while the aliasing is a little harsh and the framerate a little unstable, the overall visual presentation is the most arresting yet on the Xbox One, especially in the game’s frequent action set pieces. It takes place across more locations, gives you more weapons and abilities, and is generally just packed with more stuff. With that solid base established, Rise of the Tomb Raider is the classic video game sequel.











Rise of the tomb raider tombs